No Man’s Sky – Making an Omelet

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I’ve spent some time lately poking around in No Man’s Sky. I’ve mostly just been system hopping along the atlas path while upgrading my exosuit and checking for an S-class multitool. Every now and then I’d stop to gather resources or hunt for crashed S-class ships. I’ve been on the lookout for a nice freighter.

crashed fighter

I did find this beautiful fighter at some point though. It was a decent upgrade, though it’s not fully repaired yet. Once finished it will offer close to double the space of my previous ship.

I also spent about a week working on getting the void egg for the living ship. That entire quest series is the very definition of time gated.

heart timer

I mean that quite literally. That’s real-world hours though, not playtime. This is… the second stage? It took a week of dailies to purchase it and a lot of time flying around doing whatever to trigger the initial step.

egg coords

Once the initial random waiting period is over, it seems to consist of find a specific planet vaguely identified by the quest, then manually navigate to the provided coordinates. No auto-pilot for this one. The first time I was pretty close, this time it took a while to get there.

frag heart

The result of locating your destination is a new crafting recipe that yields an item like this, which is what that timer was from.

Not sure that I much care for the way the living ships look, but it’s an interesting enough diversion. Maybe I’ll write a post-mortem after I’m done. If I get done.

Y’all take care. Don’t get eggs-terminated.


blapril-2020-200Hey, it’s Blapril time! The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

No Man’s Sky Beyond – Few Quick Thoughts

Running a bit short on time, but I think we can hit some highlights.

Overall the update seems pretty good, though it’s hard for me to tell what was and wasn’t in this update specifically.

Much of it, both good and bad, revolves around The Nexus. It’s a new player hub where you can actively see a number of other people running around doing whatever and occasionally speaking in local. The new tech trees, with most of the blueprints being purchased on the nexus with nanites or data fragments look pretty decent and work well. It’s nice being able to fly into space, summon the nexus, and get what you need and go.

The downside, though, is that the game is still fairly buggy. We ended up using the “experimental” branch to try and cut down on crashes. There was a particularly prevalent crash involving the nexus itself, where it would eject you shipless into space with great regularity, forcing you to reload. Yeah, there are workarounds, but it was annoying. Switching to the more frequently updated branch has stopped it, at least for me.

I also had some save-data issues. The game completely forgot I owned a freighter at one point, costing me everything I had stored on it. Likewise it forgot I owned a base. Both of these seem connected to specific functions of the nexus, which I haven’t tried since. I eventually replaced my freighter with a different one, and finally started building a new base this evening.

We’ll go over in more detail another time though. Y’all take care, watch out for those anomalies out there. They’re quite dangerous.

This Man’s Sky – Beyond

So, it’s “about week” and I haven’t really done much about myself, really. To that end, I’m going to talk about myself and my perspective on the historically maligned and somewhat redeemed No Man’s Sky.

Now, I always thought the game looked really awesome. I’ve spent plenty of time with things like Minecraft and Starbound, and it seems like the same kind of deal, really. Plus I have a sweet-spot for space-faring games, especially when you’re in direct control of the ship. Very very early in the process, it was stated that there would basically be little to no multiplayer. That even if it existed, you would be highly unlikely to run into another player. While that’s a major downside, it still looked like a decent game and I came to terms with it as a sort of very loose unguided “space Minecraft” sort of experience with no real story to speak of. It’s what they were selling in the “early days.”

Now, I understand the pressure they were under for multiplayer, but never understood why so many people expected it. Yeah, sure, he said it on national television, but we knew, knew, that it didn’t require PSN and/or a sub of any kind. There was no reasonable basis except his dumb words to believe multiplayer would be in it. Even with his word, people should have been skeptical. The hype train runs on hope, I guess, and didn’t have time to slow down and listen to sense.

Still, I waited until it came out and could see what it really was, out of general caution. I usually do these days. That and I’m loathe to pay full retail when patience will often net me a decent discount. I blame Valve.

I would eventually pick up a copy on GoG for around $40, and found it to be exactly what I expected it to be. It was a little rough around the edges in some ways, but it’s the experience I was expecting to have. I played it a fair amount, to the tune of 25-30 hours, which wasn’t as long as I expected, but I felt it was reasonable, especially since I assumed I’d come back to it in the future. It wasn’t a popular opinion, but the game is exactly what I expected it to be based on the original E3 reveal.

Later, when the NEXT update came out, I would end up refunding the GoG copy due to the lack of multiplayer. Shout out to the guys at GoG, they totally didn’t have to offer that refund, but they did anyway. That was extremely thoughtful of them and certainly earned them some brownie points with me. For single-player titles, anyway.

I ended up picking it up on Steam at that time, for $30 I believe. Either my brother bought his own copy, or I bought one for him. I even wrote some posts about it last Blaugust. My third post ever summed up my initial impressions and my sixth was about my multiplayer thoughts. I didn’t play it a lot, be we played enough that I was super pleased with where it was and where it was headed.

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When I read through the notes for the latest Beyond update, I was ecstatic. It looks like a wonderful and beautiful update. Tech trees, industrial bases, automation, some basic logic controllers, just to mention a few. Oh, and VR too, but I can’t afford the hardware for that, so meh. I’m sure I would love it if I had a Vive, but those things are too expensive to seem practical.

(Update: After I wrote this I did poke my head in and look around for a half hour or so. The only immediately noticeable difference in the early game is the difficulty is eased. The exosuit now has more cargo capacity than the starting ship. By a lot. I’ll follow up at some point.)

So here’s what I’m thinking right now. I’ll probably only get a play once or twice a week, and I was considering chronicling what goes on once a week or every other week. Haven’t decided, it was just a passing thought. What do you think? Like it, don’t care, shove off?

It’ll basically be me, my brother, and his freighter doing industry things. If it was a proper MMO it would almost start to remind me of SWG. Just a bit.

Y’all take care. I gotta go work on a resume. Such qualifications, much experience, wow.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

No Man’s Sky Beyond – An Announcement, Anyway

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I’ve been hearing a few murmurs about No Man’s Sky lately, and we’ve gotten an announcement about the name of the next big update and some super vague statements about what’s in it. Link

The first component of Beyond we are announcing today is No Man’s Sky Online.

Now, for a second there, I imagined what that could possibly even mean. I mean, I’m an MMO player, so generally when the work “Online” gets tacked onto something, it implies some manner of persistent online universe where a large portion of the players can see and interact with each other. They did, of course, move slightly in this direction with the NEXT update last summer.

Whilst this brings people together like never before, and has many recognisable online elements, we don’t consider No Man’s Sky to be an MMO – it won’t require a subscription, won’t contain microtransactions, and will be free for all existing players.

To be fair, I think what we should expect to receive are maybe some general updates to the existing multiplayer features. Maybe something more along the lines of what we’re used to with these sorts of survival sandbox experiences.

We will talk more about each component when we know we can be precise, and look forward to sharing more in the coming weeks.

They aren’t really saying much, but at least they’re saying weeks instead of months. Since the last one was a summer update, I’m pretty much expecting this one will be as well. I’m actually impressed by how well they’ve managed to turn the perception of their product around. I look forward to seeing what they’ve come up with, even if I don’t have time to play it when it comes out.

No Man’s Sky NEXT -Multiplayer Impression

I wanted to put out a quick update since I picked up NMS on Steam and had a chance to try the multiplayer component as well as a slightly more extended play session.

At first, multiplayer is very similar to the single player experience, there’s just additional people.  In this instance, as with many others, I’m only playing with my brother so there’re only two of us.

My main concern was scarcity of resources. I remember struggling to get enough to keep my life support and hazard protection up and was very concerned that we would really be scraping the bottom of the barrel to support two. This ended up not being the case.  The rate at which I was acquiring resources for just myself was enough to survive and build up a supply.

oxygen motherlode
This insane pile of oxygen plants I found.

We did run into a few issues with the repairing/crafting materials, like copper, where we had to invest a little more effort to locate enough for two people but it was not a severe inconvenience.

There were some issues regarding navigation though. It’s possible to tag a specific marker/resource, and even the ground if needed, but when flying in a ship it was quite difficult to keep track of each other.  The “radar” in the ship doesn’t have as much detail as a game like Elite.  I also think they’ve changed the mouse and keyboard ship controls in a way that makes it harder to pilot.  It’s now less arcade-like and more like the M&K control for Elite, which I despise.

The tutorial has also been reconfigured to allow base building much sooner, and base building is significantly different.

home base
Home sweet home, for now.

Where’s it was a series of rooms and tubes before, kinda like a complicated hamster cage, the new system is very much like your standard survival sandbox game like Ark, or Fortnite if that’s more your flavor.

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Building a floor
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Building a wall

We haven’t even made it to the first Atlas node yet though.  I expect this is going to become something of a series, where I’ll probably be posting updates off and on as we go along.

Stay safe Travelers.

No Man’s Sky NEXT – First Impressions

Note: This turned out way longer than I anticipated. Skip to the last paragraph for the nutshell version.nms next banner

So here, as promised, is my initial impression and thoughts on the latest update to No Man’s Sky.

In typical major update fashion, I had some difficulty getting started. I ended up playing in windowed mode due to a cursor position issue. Cursor was locked in top left corner and trying to click anywhere on the screen forced the game to minimize. Neither clicking the icon on taskbar or alt-tab would restore cursor, just change focus back to the game and un-minimize it. Funnily enough keyboard worked fine.

Anyway, they said there was a new tutorial for the update so I figured I would start with a new game. I was not prepared, however. I was dropped in the middle of nowhere on a flat plain with no scanner and most of my elemental shielding already drained. The usual steps to repair the scanner are still there, but no ship or cover in sight. Thanks RNG, I love you too.

It’s also worth mentioning that all the elements have been changed as well. Ferrite dust, which replaced iron, was easy enough to find, but after scrambling around and taking a one way trip into and underground cave to avoid death I discovered that rocks in this cave give me Cobalt, not ferrite dust. Additionally, there are new plants in the cave that give off gas clouds that I need to avoid. Some weird egg things I didn’t touch.new materials.png

ship site.pngI finally got out, got my scanner going, got a waypoint for my ship, and made my way there. Same repairs as always, but with slightly different components. One required the usual signal booster to locate and one required a new device called a refinery. The complete version of these can be picked up and placed into your inventory. I like the refinery, I used it to turn ferrite dust into pure ferrite. Think I ran mine on carbon.

ringed planet.pngAfter my repairs I wanted to check out the new space station and character customization. I did find this cool ringed planet on my way there. I also neglected to take a picture of myself.

So, in the draft, I was not very nice towards the GoG platform, where I presumably used to own my copy of No Man’s Sky.  Due to the rather large number of people disappointed with the lack of multiplayer in the NEXT launch on GoG, they are temporarily offering refunds for this product out of their own pocket. This offer expires on the 29th, and I already went ahead and submitted a ticket. Now, I realize that like Steam, this is “wallet cash”, which is more like trading a game for an equivalent value of game(s).  It is really nice of them to do this and makes me much more likely to consider other purchases from them.

Overall I really like this update, even if I did ask for a refund. The UI is more polished, the materials make more sense, a vast amount of seemingly minor QoL changes, and there’s more overall depth. I’ll definitely be picking this up again, on Steam this time.