Good news day for me

Apparently I missed all the news that came out yesterday. Good news that gives me several things to look forward to though.

First off MHW will be getting a MegaMan crossover event this Friday(10/19/2018) I haven’t exactly been poking it that much lately, but might make and effort for that. Not sure if I like the look of the Palico stuff from the event though. I mean, I like MegaMan and all, but in the media shots it looks kinda rough. I haven’t really even worked on the other events all that much either.

Elite Dangerous got a schedule of livestream dates and subjects leading up to the next big update. Every Thursday starting on 10/18 and lasting four weeks, with a beta launch date of 10/30.

The first livesteam(10/18) is discussing exploration and visual updates, it seems. Background sim and “scenario interaction,” whatever that is, will be on 25th. The new squadron/guild system on the 30th, the launch day, which happens to not be a Thursday. November 1st we’ll see the new mining system, and apparently wrap up with new ships on the 8th.

Overall I think I’m happy with that schedule. Naturally they’re doing the first one, and I’m assuming the others as well, at 7 PM British Summer Time. This is around 2 PM for me so I’ll unfortunately still be at work and will have to catch myself up after the fact. The two on the 30th and 1st will be a little strange, as BST will have ended but Eastern Daylight won’t. I’m going to assume this will put that livestream at 3 PM for me, which is still a bit early but I might at least catch the end of it.

These line up well with my current schedule, as I’ll probably have hit “max” level on Maplestory 2 and finished the MSQ by Friday, at which point I can spend some more time with MHW for the event(s) while we ride out the wait for Elite updates. Guess I need to add my brother’s joystick cable to my short list of wants. All this overtime going on; maybe I’m in the market for a new flight stick myself.

Hang in there hunters, commanders, and stay safe. Tomorrow is Warframe day, so I’ll see you Thursday.

MHW – PC Camera Update

Right, so there was an update to Monster Hunter World on PC and it wasn’t much, just a new camera control option. I honestly couldn’t tell the difference at first but now that I’ve nailed it down a little bit, I figured I would share.

Type 1 – This is the “like a controller” option. The original scheme, as it were. I personally didn’t have any issues with it, at least none that I was aware of at the time. In this mode it appears to scale down and/or ignore DPI settings for mouse input. The result is that compared to type 2 the camera doesn’t seem to move as far given the same amount of mouse movement. Additionally, it has an odd sort of deceleration drift. It moves just a little bit after you stop the mouse

Type 2 – This is the new “like a traditional PC camera” mode. I’ll probably use this one, though the differences aren’t huge, personally. It doesn’t scale the mouse input the same way, which gives you a little more travel for your movement. This is supposed to handle DPI settings much better but I haven’t received my replacement mouse so I couldn’t test that. Really the biggest difference is how suddenly the camera stops when mouse movement stop. It doesn’t have the odd sort of drift that’s present in Type 1.

I really hadn’t noticed, to be honest. I always thought input felt a little sluggish in Dauntless but I guess I got used to the slight delay along with animation locking and probably didn’t think much of it when it came to camera movement.

Monster Hunter World – Two Week Thoughts

UPDATE: I chose to leave this post as it is because it reflects my experience during the first two weeks. There was an update Thursday that appears to have addressed some of the multiplayer problems. I can’t speak to disconnects because I’ve had nights where that wasn’t an issue. It does,however, seem to have eliminated the constant notifications. Neither of us recall seeing any last night.

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It’s been two weeks since the launch of Monster Hunter World and I felt I should put an update out there. Suffice to say the launch hasn’t exactly gone smoothly. It’s still sitting about 40% positive on Steam reviews. I personally don’t put a lot of stock in Steam reviews, as they’re prone to brigading and other forms of abuse. I’ve found it to be a rather pleasant experience. Y’know, outside of the one reason their reviews are getting hammered.

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I’ve been working mostly with the Insect Glaive. Here I’ve got the Datura Blade II and a few bits of armor that help me with mounting and airborn damage. I’ve only just started tinkering with high rank armor and skills, which is why I’m wearing that nice fur coat I made from an inflatable bat.

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Naturally as an insect glaive user I spend as much time as possible trying to get on the critter’s back and repeatedly stabbing it until it falls over. This picture was us trying to lure out a Bazelguese. It never works when I want it to.

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We finally managed to

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Managed to

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Killed Nergigante. It took several days of prep, a ton of items, and I was starting to get fairly frustrated. This was the first truly hard fight that we’ve had. We also actively avoided Bezelguese up till now, though we specifically need some of his parts with Nergigante out of the way.

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So we were killing stuff during an expedition, in this case a diablos, because we haven’t killed him on high rank yet, and this gorgeous lady of death, a black diablos, rolled up near the end of the fight. No, we didn’t even try. We ran. Far, far, away.

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Now, all jokes aside, the game has been rightly criticized for two main things. One is that multiplayer connections are unstable. Some days are better than others. Some days the two of us can play with literally no disconnects and interruptions, and sometimes it’s a constant fight all night long. This is especially a problem in the middle of a hunt, because we either have to finish it separately, solo, or both of us must leave and set up a new session. We have not found any way to re-join a quest in progress once a disconnect has occurred.

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The second issue they have is the constant flow of notifications. I have friends that say offline on steam now because there are two of us playing. I get irritated with just one persons notifications, two must be absolutely crazy. When it does pop up for me, it’s directly on top of my item bar. It’s not an issue most of the time, but if I’m dieing and need to find my mega potions it’s especially hard when I can’t see the items.

They’ve said they’re working on it, and I’m sure they are. I’m enjoying the game so much that I’m just powering through it anyway, so it’s not exactly game breaking. It is a major inconvenience though. Hence the 40% positive reviews. Not everyone has been as forgiving as myself.

Good luck Fiver!

Monster Hunter World – First Impression

Looks like all the cool kids are playing MHW, at least until Tuesday when Battle for Azeroth drops.

This is my first serious foray into this franchise. I tried playing 4 Ultimate on the 3DS, but the controls made me feel rather ineffective with my starting weapon, the Insect Glaive. I chose this because it’s what I chose on 3DS and I really wanted to like it.

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So the controls I feel, are pretty good, as does my brother. A lot of it I think is having the mouse instead of the little tiny 3DS dot. I’m sure having a right joystick works pretty decent as well.

I do have a couple of gripes with the game to put up front though. Session management and doing story quests together are a real pain. Having a private session means that even if he sends me an invite, even if I can see it, the only way to succeed at joining is by using the session ID, any other method fails, often without telling you why in a way clear enough to know how to fix it.

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She’s entirely to happy to be here.

Joining each other on story hunts is also a pain. Generally one or both of us have to do half to three quarters of the mission so that we’ve “seen all cutscenes” or “advanced the story” then drop out of our quest and join theirs. I expected this problem, as it existed in the console version as well and I understand why they did it. It feels like they took a cheap way out though.

I also try not to look at NPC faces while they’re talking. The lip… missync?… is distracting. I don’t care so much, but some people don’t like that kind of thing.

Those things aside, I’m quite enjoying the game. My brother and I operate as a pair. I mostly just annoy it and occasionally get a mount and drop it for a second. He does most of the damage, sets the traps, etc. We’ve managed to get an almost 100% capture rate so far. Except when we get disconnected and I have to try and kill it myself.

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Now, it does get compared to Dauntless a lot these day, with good reason. They do feel very distinct from each other though. Dauntless has a more colorful and exaggerated art style while MHW stays closer to the realistic. MHW is also somewhat less forgiving in many ways. Dauntless lets you pick up downed allies while MHW not only doesn’t bother, but everyone seems to share the same revive pool.