Albion Online – The Slowdown

So, it comes as no surprise that after the fairly quick start in Albion to get off the ground and running at the T4 level, I stopped to see what it takes to get up to T5 gathering, refining, and crafting. It’s, well, a lot. As such, I don’t expect there will be another post about Albion in the near future. I just don’t think there’s going to be much else to talk about past this point. Certainly not in the next week or so.

upgrade cost

The logical first step would be to go ahead and begin upgrading our facilities to handle the T5 resources. This is technically possible now, but gathering T5 materials with T4 gear will be… slow. It can also only be done in PvP enabled zones, so the risk is beginning to go up.

t5 crafting

Even if I upgraded the facilities, I wouldn’t be able to craft any of the gear yet because I haven’t unlocked the T5 recipes.

T5 gathering

On top of that, even if I could make it, I wouldn’t be able to use it. I’m technically at the learning point for this skill, so I could dump the points and pick it up if I wanted to, but,well, that’s a lot of points.

The reality of the situation is that we’re going to have to hang tight at T4, makes things, tear it down for research and/or sell it on the market board. Do this repeatedly, even if the profitability is a little low, just to get those skill ranks and slow push our way there.

It’s, uh, gonna take some time. I spent most of my day yesterday gathering iron, and I’ll spend most of tonight doing Chestnut and Pine, then I’ll do some crafting and pretty much repeat.


On the bright side, with the ox and a full set of adept gathering gear, including a backpack that reduces resource weight, gathering goes a lot faster and smoother. You can stay out in the field for significantly longer, at least three or four times than you can with a donkey. This means more time gathering and less time running back and forth to town.

In other news, I gotta go get dinner. Y’all take care, and don’t afk in PvP zones.

Albion Online – A Crafting and Housing Follow-Up

So I spoke about playing Albion online yesterday, and I’m going to follow up that post with what we actually went through after that was posted.

We have been working primarily on gathering and crafting. My brother is doing mostly quarterstaff crafting, and I’ve been spread out mostly across the toolmaking tree. Specifically focusing the tools we were gathering with first, then later adding bags.

When we started we had made some assumptions, like staves would be made from wood and leather, which turned out slightly incorrect. He was primarily gathering leather, with some occasional wood and cloth resources. Since I was doing mostly tools and those are pretty much exclusively wood and metal, that’s what I worked on.

The good news is that two gathering trees each is a pretty even split of labor, though leather is quite a bit slower due to the need to kill something before you can harvest it. We very quickly progressed to and through the Journeyman (Tier III) skills.

We ran into issues with the Adept (Tier IV) stuff pretty quick. We managed to branch out and find sources for the materials, but realized upon bringing them back that the refining and crafting facilities have their own tier, and the one in the starting town are Tier III, which means we can’t process, craft, or repair Tier IV things there.

So we went on an adventure to the nearest large city, which did indeed have the facilities we needed, but it’s a random mix of availability and can cost quite a bit to process Tier IV materials. We figured maybe the private island would  help, but we needed money, so we farmed mostly tier III materials and made what we could. I had started looking into other options because the T3 tools just don’t command much of a price. This led me to bags, which appeared to be one of the better priced things in tool crafting, and I have in fact made a good bit of money off of them.

Between staves and bags, we got the island, about 10k, built a house, but couldn’t build refining stations yet. We kept at it and got enough to expand the island, 30k, and managed to build a farm plot, and two refining stations. With quite a lot of work and some money spent to refine T4 materials, we managed to get those two stations up to T4.

However, they require food, apparently, and we don’t yet have the ability to make that, so we’re going to have to save up another 100k for the next expansion and hope that’s enough space to at least get things moving.

At this point I’m considering if it would be worthwhile to have a second private island. Speaking of which, you can’t buy a private island at the free to play level. You have to currently possess premium status to buy one, and the three-day pass you get for finishing the tutorial doesn’t count.

In all this we also learned that the market in the starting city is prone to price bombing, and the overall per piece price can be much lower there than the big city. So much lower that I suspect a lot of people were buying my bags for around 300 and reselling them in the city for 1k, so we’ll probably be moving most of our goods there and see if they sell better. Starting city might make for better throughput though, we’ll see.

I also had to add stone gathering and hammers to my list of things to do in order to get all that done. The stone is used heavily in the building upgrade process, at 150 appropriately tier processed stone for outbuildings and 180 for the “house.”

That’s the thing with processing. Each tier requires one of the previous tier plus 2-3 of the current tier material. Taking stone as an example we have Limestone (T2), Sandstone (T3), and Travertine (T4).

Limestone converts to limestone blocks at a 1:1 exchange rate. Sandstone blocks require 1 limestone block plus 2 raw sandstone. Travertine blocks require 1 sandstone block plus two raw travertine.

So to get the 150 blocks needed for a single building you need 300 raw travertine, 300 raw sandstone, and 150 limestone. Those last two make 150 sandstone blocks required to process the travertine, which as of last night cost around 3500 silver total in addition to all that. The next tier would likely require all that, plus 450 T5 stone and another bucket of money.

To borrow a phrase out of context, “grind it till you find it.”

Y’all take care, maybe don’t drink the kool-aid. I don’t think it’s safe.

Something New – Albion Online Free to Play


This is one of those games that I knew existed, but wasn’t intending to pay for so never tried it. This is partially due to the fact that I could never quite get an idea of what it was and some of the marketing focused on the PvP aspect. Remember that reddit post I was talking about the other day? Pretty sure Albion online is what that guy was talking about and looking for.

That said, the number one thing that gets my attention is when there’s a 100% player economy in place. It’s a feature of many games I loved, and I’m always curious to see other implementations of it, rare as they are.

The graphics are pretty simply and basic. Character creation was almost off-puttingly so. I made something tolerable and got through it though. I actually had to do the tutorial twice because I stopped mid-tutorial and couldn’t figure out how to get back to the island to finish it.


The inventory is pretty straightforward. Items do have a discrete weight, but you generally see and use a percentage, visible just below the donkey. Mounts and bags increase your carry weight. Once you go above 100% you incur increasingly potent slows. They’re broken into tiers that I can’t name specifically. Above 175% or so you move so slow that it’s absurd. The highest I’ve gone was 240% while mining. It wasn’t worth it.


The abilities available to you on the hotbar are mostly dependent upon the gear you have equipped. Pretty much each piece of gear gives you at least one button to press, at least in my experience so far. In some cases it gives you multiple different options and you must choose one. This is theoretically designed to allow for flexible builds, I guess?

The processing and crafting are pretty straightforward gather & click style. Things can get a little more complicated with rarities, but other than a few lucky results, this hasn’t been anything  relevant to me so far. The icons for the components are small and hard to distinguish from each other, especially wood and ore, so generally you have to mouse over it to see what it is.

All the materials and equipment are broken up into tiers, visible in the difference between that Journeyman’s Sickle and Novice’s Demo Hammer by the background color and the numeral in the top left corner. The different rarities have different borders, but I didn’t have an example of those.

base level skill tree.png

The skill tree is a thing to behold, as it’s quite large. Basically doing anything gives you xp, which is called “fame” for some reason. Once you’ve gained a certain threshold you can either spend “learning points” to acquire it or continue doing the activity to finish off the xp bar. The learning point is right around the 25% mark, give or take. The lower tier skills can be acquired quickly and are relatively inexpensive, but once you get up to around the adept/expert level things start taking a lot more effort and cost a lot more points.

miner crafter sub tree

There are also a lot of subskills, with some of them having their own internal level as well. This image shows the Miner Crafter which has multiple levels as well as a specialized subskill for the armor pieces. I’m not familiar with the combat trees, but each type of armor and weapon pretty much has its own skill/set of skills.

Here’s the first few tiers of trees, which are pretty visually distinct compared to a lot of other materials. That pine tree doesn’t exactly look piney though.

Overall it’s not bad. Certainly better than I expected it to be, but I had pretty low expectations. We’ll see how things go once the massive influx of free to play players goes. Right now the server often has a queue during the popular hours and trying to get resources when everyone else is running around gathering it is it’s own form of PvP, even if nobody is getting killed.

Y’all take care, I got about 4,000 pieces of tin ore to go get.