What better time to do this than right behind the five most viewed? I’m going to start with the “least viewed” and go up from there.
- Monetization and Episodic Design (1) – Hey, look at that. I wrote this one in the distant past of this past Monday. Funnily enough, it has two likes but only one view. A good job of highlighting just how deceptive the view counter can be.
- Monetization Pt 2/3 – F2P Musings (2) – This one is ancient, for me. September of 2018. I vaguely remember writing it, but as the second out of three it seems a bit of a rant now. I guess I kinda agree overall with it overall? I don’t really hold any particular business model as better or worse than another these days. I just judge each game on its own and admit that every model has pros and cons.
- #1485 (Untitled) (2) – Ah, an oops I forgot to post and now I don’t feel like it post. Can’t say I blame anyone for skipping that one. Interesting side-note this is mostly a side effect of WordPress’s “You’re on an X day in a row writing streak!” notification. It does a good job of guilting me into writing throw-away posts just so the counter doesn’t reset. Not as practical these days, and outside the blapril event window I’m not sure I would bother. Even when I do throw-away posts, I try to do more than a few sentences.
- Super Discount Clothing and more Eco (3) – Another short late-night post about thrift store pants and a little bit about the game Eco. The former is pretty normal for me. If I’m wearing it, it was either given to me or came from the thrift shop. Where clothing is concerned I’m pretty cheap functional. I actually liked Eco, though I always felt it was meant to be played by a larger group of 12-24 people. I found it in the earlier days of economic research because it would work well for small-scale research on government and policy.
- Something New – World of Goo (3)– A something new post with only two images? I’m never letting that guy write again. I didn’t even remember playing this till I read the post. That’s actually kind of sad. I don’t think I invested a lot of time in it. That was pretty normal when I was doing the EGS games every week. I tended to spend more time with the narrative-driven titles, but even that might only be an hour or so. I’ve been debating the wisdom of doing these weekly. Now that I’m taking classes and not gaming as much, I don’t know that I can be so consistent.
So there it is. Two posts about monetization, two throw-away posts, and one that just didn’t connect. I’m not sure what to do with this information at the moment. I’ll probably give some pause before posting about the first and try to avoid the second completely. The last one, well, that’s just how it is sometimes, I guess. In hindsight, it doesn’t look like my best effort, but I couldn’t tell you what I was doing or how I was feeling that day. Maybe that was the level of effort I had available that day.
With Blapril winding down I’m giving some amount of thought to post frequency and content. I like the daily format and I’ll have some time between semesters, but once I dig deeper into my research project it will likely occupy most of my thoughts. Since my blog posts are typically a reflection of what I’m thinking about, they might get a bit… monotone.
Y’all take care. Get some extra sleep, make sure you eat, something.
Hey, it’s Blapril time! The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.