So as far as what I’m up to in my off hours, I’ve been playing GW2 solo. There is a vague sort of goal, but I’m not really pushing it too hard. I just work on zone completion one zone at a time occasionally punctuated by story every… zone and half or so? Not really counting.
For the most part, it’s fairly routine. Which is kinda the point. The purpose of the thing is to just zone out and no focus too hard on what’s going on.
Of course, it has its moments, like chasing cryptids through the snow while searching for a Yeti.
I’m currently working on a human Guardian. No grand design, as it were, just a basic mace/shield build. The main goal is to reach HoT and earn mastery experience for my other characters by ticking all the boxes (again). My other option was to just grind the same ol’ junk over and over, which would have been faster but not nearly as fun or interesting. I’m in the low to mid-50s at the moment, I think.
One of the other things going on is our modded Terraria playthrough. We don’t exactly use a lot, but the largest one is quite severe. This long vertical banner is a boss log that lists the bosses more or less in order and ticks them off as you complete them. It’s primary function is to help us keep track of where we are, what we’ve done, and not done.
The extra bosses on the list are from the Calamity mod, which adds a lot of extra stuff and expands the overall progression. We’re also using a “magical storage” mod, but I haven’t managed to get the materials to start one. Storage and sorting of items is one of my problems with Terraria, and it’s even worse with Calamity.
We also use the special music mod that goes along with Calamity.
Of course, we did this once before and made the mistake of doing it on mediumcore, so your items drop on death. This can result in major setbacks when you die in an inconvenient location and cannot reach it at all or within a reasonable amount of time. Since the server has a maximum item spawn limit, it doesn’t take that long for your gear to start disappearing, especially with repeated deaths. Since progression is primarily gear-based, this is a pretty severe inconvenience.
This time we took a different approach, we’re running on maximum difficulty on softcore. That means created a world in “Expert” mode, and enabling Revengence mode.
Followed by Death mode.
And the Defiled rune for good measure, because we hate ourselves. I suspect we’ll have major issues with some of the bosses. We used nurse healing to cheese a couple of them and this mode has disabled that, so we’ll see. There’s a good chance we start getting frustrated right around Skeletron, the first really hard boss, in my opinion.
So that’s what I’m up to. Y’all take care, and good luck with whatever you’re doing. I know I’m going to need some myself.
Hey, it’s Blapril time! The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.
2 thoughts on “Nothing New – GW2 and Modded Terraria”
Did you use tModLoader or similar for your setup in Terraria?
And wow; that’s going hard fast! I was wondering just as I created a world the other day actually whether expert mode with a fresh character would be a thing worth trying or not. I might be willing to give that a go, but the additional difficulties you enabled sound a bit much for me. Hah.
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Yeah, we use tmodloader. I actually host a server when we’re at it.
Heh, the mediumcore run was on expert. He got just past lunatic cultist before we threw in the towel, and that was after editing ourselves into softcore. We usually start up fresh.
We haven’t actually beat any bosses yet. Slime king came around an hour or so ago. Made it to about 35% before he ate our faces.
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