Running a bit short on time, but I think we can hit some highlights.
Overall the update seems pretty good, though it’s hard for me to tell what was and wasn’t in this update specifically.
Much of it, both good and bad, revolves around The Nexus. It’s a new player hub where you can actively see a number of other people running around doing whatever and occasionally speaking in local. The new tech trees, with most of the blueprints being purchased on the nexus with nanites or data fragments look pretty decent and work well. It’s nice being able to fly into space, summon the nexus, and get what you need and go.
The downside, though, is that the game is still fairly buggy. We ended up using the “experimental” branch to try and cut down on crashes. There was a particularly prevalent crash involving the nexus itself, where it would eject you shipless into space with great regularity, forcing you to reload. Yeah, there are workarounds, but it was annoying. Switching to the more frequently updated branch has stopped it, at least for me.
I also had some save-data issues. The game completely forgot I owned a freighter at one point, costing me everything I had stored on it. Likewise it forgot I owned a base. Both of these seem connected to specific functions of the nexus, which I haven’t tried since. I eventually replaced my freighter with a different one, and finally started building a new base this evening.
We’ll go over in more detail another time though. Y’all take care, watch out for those anomalies out there. They’re quite dangerous.