No Man’s Sky Beyond – Few Quick Thoughts

Running a bit short on time, but I think we can hit some highlights.

Overall the update seems pretty good, though it’s hard for me to tell what was and wasn’t in this update specifically.

Much of it, both good and bad, revolves around The Nexus. It’s a new player hub where you can actively see a number of other people running around doing whatever and occasionally speaking in local. The new tech trees, with most of the blueprints being purchased on the nexus with nanites or data fragments look pretty decent and work well. It’s nice being able to fly into space, summon the nexus, and get what you need and go.

The downside, though, is that the game is still fairly buggy. We ended up using the “experimental” branch to try and cut down on crashes. There was a particularly prevalent crash involving the nexus itself, where it would eject you shipless into space with great regularity, forcing you to reload. Yeah, there are workarounds, but it was annoying. Switching to the more frequently updated branch has stopped it, at least for me.

I also had some save-data issues. The game completely forgot I owned a freighter at one point, costing me everything I had stored on it. Likewise it forgot I owned a base. Both of these seem connected to specific functions of the nexus, which I haven’t tried since. I eventually replaced my freighter with a different one, and finally started building a new base this evening.

We’ll go over in more detail another time though. Y’all take care, watch out for those anomalies out there. They’re quite dangerous.

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Just a Random Update

Taking a moment to look at the schedule for the upcoming week, and it looks like Developer Appreciation Week. Last year I think I did a single post with several favorite devs in it? I’d honestly have to go back and look. It’s been a minute.

I’m not sure if I intend to do that this year. Honestly, it’s not like the list would have changed much. I’ll have to give it some thought.

In other news, it’s strange that I’m writing this while I wait on a party finder group for savage to finish forming. Basically no progress this week. Not extremely surprised. Most people only hang around for around a half-dozen pulls. Then you have to get a whole crew sorted before you start pulling again. In fact, I’m writing this between groups because it’s slow and quiet.

I spent a good bit of time working with No Man’s Sky this weekend as well. Probably do a brief update tomorrow. Got some base and freighter shenanigans, as well as some bugs to talk about.

On that note, I got some screenshots to get. Y’all take care.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

Automattic and Tumbr – A Follow-Up

So I mentioned this a couple of days ago, the purchase of Tumblr by Automattic, and now The Verge has a rather good interview with the CEO of Automattic, Matt Mullenweg, that addresses some of the questions I was wondering about.

He does seem genuinely excited about the whole thing. Normally I would chalk this up to making investors feel good about the decision, and even private corporations have investors, but the extremely fickle stock exchange isn’t an issue, so maybe it’s a little less over-sold than normal.

He’s especially cagey about some topics, like the actual cost of this transaction. Saying that it’s basically up to Verizon when and how they announce that.

There’s a lot of talk about changing and working with ad selection, placement, and possibly frequency. He says that Tumblr’s revenue is much lower than one might expect for something of its size, and they want to make sure it becomes profitable and sustainable.

Advertising is definitely something we’re going to explore. We do definitely want to grow Tumblr’s revenue. Right now, they’re burning a lot of money. But long-term, I would say I’m also super interested in experimenting with upgrades. WordPress.com has always been an upgrade-centric model. It’s freemium: use it for free, and then you can buy plans anywhere from $40 to $450 per year to get added functionality.

Of course, I’m not really a user of Tumlr, so I don’t know how those users would feel about something like the “upgrade model.” I do believe it works very well for WordPress.com because it creates a very low barrier of entry. I have always used the free plan, myself, though I’ve considered upgrades. I just can’t justify the cost of those upgrade for something that’s doing pretty much what I want it to do, especially since it’s more of a hobby side-activity and not a business.

I didn’t get the impression that they had plans to do much regarding the adult content policy Verizon put in place, but they seem to be laying that at the feet of Google and Apple regarding how they manage their respective app stores.

He briefly mentioned bringing RSS feeds back to Tumblr as well, as a way to integrate content from other platforms like, I dunno, WordPress?

I would say, for all of those things, expect things to be kind of the same until we do the close. Think of that being October.

Of course, the business world is pretty slow about things like this. All the lawyers, all the government departments, they all have to make sure all the Is and dotted and the Ts crossed. Paperwork has been signed but must be approved and all that.

I probably won’t hear about it again until they actually do something remarkable enough to get people’s attention.

Y’all take care, read the interview if you’re interested. There’s a lot there.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

This Man’s Sky – Beyond

So, it’s “about week” and I haven’t really done much about myself, really. To that end, I’m going to talk about myself and my perspective on the historically maligned and somewhat redeemed No Man’s Sky.

Now, I always thought the game looked really awesome. I’ve spent plenty of time with things like Minecraft and Starbound, and it seems like the same kind of deal, really. Plus I have a sweet-spot for space-faring games, especially when you’re in direct control of the ship. Very very early in the process, it was stated that there would basically be little to no multiplayer. That even if it existed, you would be highly unlikely to run into another player. While that’s a major downside, it still looked like a decent game and I came to terms with it as a sort of very loose unguided “space Minecraft” sort of experience with no real story to speak of. It’s what they were selling in the “early days.”

Now, I understand the pressure they were under for multiplayer, but never understood why so many people expected it. Yeah, sure, he said it on national television, but we knew, knew, that it didn’t require PSN and/or a sub of any kind. There was no reasonable basis except his dumb words to believe multiplayer would be in it. Even with his word, people should have been skeptical. The hype train runs on hope, I guess, and didn’t have time to slow down and listen to sense.

Still, I waited until it came out and could see what it really was, out of general caution. I usually do these days. That and I’m loathe to pay full retail when patience will often net me a decent discount. I blame Valve.

I would eventually pick up a copy on GoG for around $40, and found it to be exactly what I expected it to be. It was a little rough around the edges in some ways, but it’s the experience I was expecting to have. I played it a fair amount, to the tune of 25-30 hours, which wasn’t as long as I expected, but I felt it was reasonable, especially since I assumed I’d come back to it in the future. It wasn’t a popular opinion, but the game is exactly what I expected it to be based on the original E3 reveal.

Later, when the NEXT update came out, I would end up refunding the GoG copy due to the lack of multiplayer. Shout out to the guys at GoG, they totally didn’t have to offer that refund, but they did anyway. That was extremely thoughtful of them and certainly earned them some brownie points with me. For single-player titles, anyway.

I ended up picking it up on Steam at that time, for $30 I believe. Either my brother bought his own copy, or I bought one for him. I even wrote some posts about it last Blaugust. My third post ever summed up my initial impressions and my sixth was about my multiplayer thoughts. I didn’t play it a lot, be we played enough that I was super pleased with where it was and where it was headed.

nms beyond banner

When I read through the notes for the latest Beyond update, I was ecstatic. It looks like a wonderful and beautiful update. Tech trees, industrial bases, automation, some basic logic controllers, just to mention a few. Oh, and VR too, but I can’t afford the hardware for that, so meh. I’m sure I would love it if I had a Vive, but those things are too expensive to seem practical.

(Update: After I wrote this I did poke my head in and look around for a half hour or so. The only immediately noticeable difference in the early game is the difficulty is eased. The exosuit now has more cargo capacity than the starting ship. By a lot. I’ll follow up at some point.)

So here’s what I’m thinking right now. I’ll probably only get a play once or twice a week, and I was considering chronicling what goes on once a week or every other week. Haven’t decided, it was just a passing thought. What do you think? Like it, don’t care, shove off?

It’ll basically be me, my brother, and his freighter doing industry things. If it was a proper MMO it would almost start to remind me of SWG. Just a bit.

Y’all take care. I gotta go work on a resume. Such qualifications, much experience, wow.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

Business – Automattic Buying Tumblr

This is a bit of a strange one for me. I don’t really follow Automattic, the owner of the very platform you’re reading this one, all that closely. In fact, I don’t really follow WordPress itself all that closely. I just do my thing and deal with changes as they come up.

Likewise, I don’t know a whole lot about Tumblr, nor do I use it. I am aware of it’s position as a current and/or former blogging platform and that it’s oft-maligned on reddit. I wasn’t even aware of the fact that it’s owned by Verizon and, before that, Yahoo.

To that end, the news that it’s being sold to Automattic for around 3 Million USD doesn’t really evoke much, beyond how absurdly low that price tag is. It’s a little debatable, apparently, the first article I read stated around 3M, but I don’t have a link to it. Most other sources are reporting “below 10M.” That’s just sad compared to the 1B+ USD that Yahoo paid to acquire it less than a decade ago. It’s just… sad.

Still, it’s a good fit for Automattic, I think. They’re already in the blogosphere and Tumblr seems like a complementary product, at least from my perspective. I’m curious if they have any designs on integrating the platforms in any way. I guess time will tell.

I tried to look up a valuation for Automattic itself, and the only number I’m getting is right around 1.16B USD mark from the launch in 2014ish. I was going to look up financial statements to see just how this fits into things. Alas, Automattic is a private corporation and not required to divulge those sorts of details.

I thought it was interesting, anyway. Y’all take care. Maybe don’t buy really expensive social networks then drop the ball.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

FFXIV – Titania Extreme and Beyond

So, I finally managed to get enough clears this weekend to buy the weapon I was looking for. Sadly, it never dropped, though I did pick up a variety of other weapons along the way, including the Drk weapon, so that’s a nice bonus.

As far as difficulty goes, I don’t think it’s all that bad, really, just extreme(ly) unforgiving. Still, some of our clears involved simple typically-wipe level mistakes and still managed to pull it off anyway. I’m glad to be done with it nonetheless.

This leaves us with E1S moving forward. I’ve found it to be very similar to TE. Specifically, in that the mechanics themselves aren’t overly rediculous, but require that everyone be exactly where they’re supposed to be when they’re supposed to be there. The DPS check is somewhat less forgiving though, generally requiring all or most of the DPS to not have res sickness.

One of the other factors that make it more difficult is how quickly the fights progress. Most of the mechanics in TE are very evenly spaced and you have a little time to stop and process what’s coming next. E1S is much more aggressive and fast-paced. If you start focusing on your hotbar or rotation there’s a solid chance you’re going to miss the tell for a mechanic and be misplaced.

It’s a very different side of the community that what I’m accustomed to as well. Many of the people in the game are fairly friendly and easy to get along with. I’ve made random friends just petting random sprouts while I’m out gathering low-level materials. With Savage, though, we’ve had to disband entire groups just to start inter-party bickering over who did or didn’t do what and reporting each other for saying “we’ll never clear like this.” It’s a much darker and less friendly side of the game, I guess.

My attempts to recruit people for a static group have been a little mixed as well. Most people find our slightly earlier than normal time-table to be inconvenient, and some others have naturally had an issue with the days we choose to work on it. At the moment there’s only about three of us at any given time, so it’s mostly still PUG life. I have faith that we’ll get there eventually.

On a lighter note, I’ve been spending a lot of time working on my gatherers and crafters and trying to push the airship/submersible to new heights (depths?) This is partially due to my trying to get a specific glamour piece, but also geared toward getting the higher end aetherial wheel tables for some better buffs. We do have several new people and it would be nice to get some of those grade 3 buffs going. That’s going to be a while, yet, I think. First we have to collectively get the crafting classes together to do materials and advance things. We’re getting there, slowly.

Either way, I think that’s most everything that’s going on this weekend. Y’all take care, I hope you’re all having as much fun as I am.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.

Fall 2019 – Let the Revel Begin?

Well, this is where Blaugust is going to get legitimately hard. Fall semester starts/started today. It’s already a different sort of experience from summer. I was copying the schedule for one of the classes and was blown away that some of the dates were in different months, where I’d grown accustomed to them being a week or less apart.

Still, it behooves me to stay as on top of it as possible. This post is being written after it would normally go live because I took the time to go ahead and get the introductory work for one of the classes out of the way. At this speed I’ll still be working on it tomorrow.

I got my title from one of the trials in FFXIV. It’s ironic, really, because I don’t really associate revelry and/or partying with college, though I’m sure some do. It is, as is my blog, a sort of celebration I suppose. I suspect we’re not all celebrating the same thing though, and right now it feels more like a wake for my “spare time.” Still, I enjoy learning and look forward to it. I obviously thought it was a “better” use of my time or I wouldn’t be doing it.

I find it amazing how well the act of blogging meshes with college, time constrains aside. One of the unintended and unanticipated benefits of blogging has been how comfortable I’ve become taking my thoughts and rendering them in written form. It is, essentially, writing practice, though I’m not exactly practicing something specific. I’m merely doing something every day for the love of doing it. I don’t think of it as practice, really, but it seems to have a similar effect.

When I took the initial placement test, it contained an essay segment. The directions were to write roughly 500 words with a provided prompt. My confidence at that time was absurdly high, because my reaction was like “Seriously?! Sure, I only do that pretty much every day.” Not sure my results matched my confidence level, but I feel like I did better for having had the practice anyway.

So here’s to all the other writers, bloggers, and/or students out there. May our schedules be cooperative enough for us to get almost everything done.


BlaugustBOnlylogoIn case you haven’t heard, we’re in the middle of an event called Blaugust. The goal is to simply promote and stimulate the blogging community by encouraging people of all skill levels and backgrounds to post. The official post can be found here and it’s never too late to start.